The Virtual Reality and Gaming pioneers on our team are experts in AR/VR Development and applications for Enterprise. We have been leading the way for our clients to rapidly adopt 21st century technologies.
Henk B. Rogers
Board Chairman and Co-Founder
Henk is a Dutch-born computer game designer and serial entrepreneur. He is known for producing Japan’s first major role-playing video game The Black Onyx, and for revolutionizing the video game industry by securing the rights for the blockbuster game Tetris®. Today Rogers serves as Chairman of Blue Planet Software, the sole agent for the Tetris franchise, and manages the worldwide rights for the Tetris brand. Thirty years after its launch, Tetris continues to be one of the world’s top-selling games with over 425 million copies sold.
President and CEO, Board Member and Co-Founder
Galen, an aerospace executive with global experience, focuses on advancing high-impact technologies in the marketplace. His prior management experience includes serving as Senior Vice President with BAE Systems Inc., where he was responsible for program management; engineering and technology; strategic planning; mergers and acquisitions; internal audit; and information technology for the firm’s U.S. operations. He served as President of BAE Systems’ Information and Electronic Systems Integration Sector, a $5B business with over 9000 employees; as President of Lockheed Martin Electronics Systems; and as Vice President of IBM’s Federal Services and President and CEO of the IBM-ASIC UK subsidiary.
Sr. VP Corp. Strategy and Development, Board Member and Co-Founder
Lindsay Hoover has over 20 years of experience in financial services, including investment banking, strategic advisory and principal investing, focused on software and media technology companies. She recently managed the corporate development activities for a technology incubator. Lindsay began her career as a Foreign Service Officer with the U.S. State Department.
Mark Loughridge is a founder and former Co-Chairman of Foundation 9 Entertainment (F9E), which grew to become one of the largest independent game developers in the world. F9E made software games for every major market and hardware platform around the world. It employed some of the top talent in the industry, including over 700 software programmers, artists, animators, game designers, sound designers and producers. Mark achieved his entrepreneurial dream when Francisco Partners acquired a controlling stake in F9E in 2006 with funding of up to $150 million.
Jason Leigh is the Director of LAVA: the Laboratory for Advanced Visualization and Applications, and Professor of Information & Computer Sciences at the University of Hawai‘i at Mānoa. He is also Director Emeritus of the Electronic Visualization Lab at the University of Illinois at Chicago, where he was Professor of Computer Science and Affiliated Professor of Communications. He is co-inventor of the CAVE2 Hybrid Reality Environment, and SAGE: Scalable Amplified Group Environment software. He is also inventor of the Destiny-class CyberCANOE – the world’s highest resolution Hybrid Reality Environment. His research has also received numerous press from news media including: the AP News, New York Times, Popular Science’s Future Of, Nova ScienceNow, NSF Science Now, PBS, and Forbes.
John Fillwalk is an internationally recognized artist and practitioner of virtual and hybrid environments. He serves as the senior director of the Hybrid Design Technologies initiative [HDT], as the director of the Institute for Digital Intermedia Arts (IDIA Lab} at Ball State University. His artworks have been exhibited internationally, including at SIGGRAPH, CYNETart, Synthése, 404 Festival, Dutch Design Week, Boston Cyberarts, Virtual Broad Art Museum, ISEA, ASCI, Vidéoformes, Indian Institute of Technology, the Beijing Science and Technology Museum, the BBC and the History Channel.
Ty Robinson has worked in the computer animation and video game industries for over 17 years for such companies as Sun Microsystems, Lucas Arts Entertainment, and Konami Computer Entertainment. Ty has shipped highly successful titles such as Star Wars Star Fighter, Dance Dance Revolution, TMNT and ESPN Extreme Skateboarding, for a variety of platforms, including PC, XBOX, PS2, XBOX 360 and the Nintendo GBA/DS..
Shinichi Soeda is a multi-faceted software graphics engineer focused on creating and improving management systems, tools and workflow processes for the 3D Computer Graphics game and high-end imaging industry. He has been instrumental in the development of 3D and cinematic virtual worlds, assets and avatars at companies such as Avatar Reality, Square USA, Namco and SemoLogic.
Christopher Sheehey is a quantitative specialist with a focus on delivering data-driven insights into complex financial arrangements. Most recently, Mr. Sheehey has applied his advanced quantitative background as a Data Scientist at Bank of the West.
Jennifer E. Smith is a proven senior executive with extensive experience leading business development, sales, and proposal organizations with national and international client bases. She most recently served as Senior Vice President of Corporate Development for SAIC responsible for coordinating the company’s enterprise strategy and development, including mergers and acquisitions as a direct report to the CEO. Jennifer also held executive business development and management positions over a two-decade career with Lockheed Martin Corp (via acquisitions of IBM Federal Systems and Loral), SRA International Inc. and Dell Inc.
Sara Kay is a rising senior at the Punahou School in Hawaii. Sara is a member of the National Honor Society, MENSA International and a recipient of the Johns Hopkins Center for Talented Youth program. Sara is also the Editor-in- Chief for Ka Wa Ola, a nationally acclaimed literary journal, the SERP, a digital magazine for the gifted youth club Serteens in Hawaii and a contributing writer for MENSA Singapore. In her spare time, Sara enjoys playing video games with her fellow Generation Z members, programming and writing poetry. Her articles have been published in Ka Wa Ola, River of Life, Teen Ink and Overseas Singaporean.
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